Phantasy Star Online Indocron


"This is the story thus far: Forced with the imminent destruction of their home world, a large-scale evacuation plan known as the Pioneer Project was established to find a new home planet. Unmanned probes sent into deep space discovered a habitable planet they dubbed Ragol and the first interstellar transport ship Pioneer 1 was sent to establish a colony. After confirming Ragal was suitable, the initial colonists began preparing the plant starting with construction of the central dome.

7 years later,

Pioneer 2 complete its long voyage with the main wave of refugees aboard but just as they entered orbit and opened a communication link with the Central Dome, an enormous explosion occurred. All contact with the men and women of Pioneer 1 was lost.

Exactly what happened on Ragol?

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Table of Contents


Introduction

Firstly, Phantasy Star Online Indocron would not be possible if it wasn’t for renderse7en and his excellent Dragon Knight Game Engine.

Phantasy Star Online Indocron is a text based RPG based on the world of Phantasy Star Online. I try to remain as true to the original as possible. For example, all Ragol monsters are in this game, but some weapons and shields are not. The world is also based on a 250 x 250 2 dimensional plain so the placement of towns has to be chosen wisely.

I hope you enjoy Phantasy Star Online Indocron.

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Character Classes

There are three character classes in the game. The main differences between the classes are what spells you gain access to, the speed with which you level up, and the amount of HP/MP/strength/dexterity you gain per level. Below is a basic outline of each of the character classes. For more detailed information about the characters, please view the Levels table at the bottom of this page. Also, note that the outline below refers to the stock class setup for the game.


Force
  • Fast level-ups
  • High hit points (HP)
  • High magic points (TP)
  • Low strength (ATP)
  • Low dexterity (EVP)
  • 5 heal spells (Resta)
  • 5 attack spells (Foie and Zonde)
  • 3 freeze spells (Barta)
  • 3 +defense spells (Shifta)
  • 0 +attack spells (Deband)

Hunters
  • Medium level-ups
  • Medium hit points (HP)
  • Low magic points (TP)
  • High strength (ATP)
  • Low dexterity (EVP)
  • 3 heal spells (Resta)
  • 3 attack spells (Foie and Zonde)
  • 2 freeze spells (Barta)
  • 3 +defense spells (Deband)
  • 3 +attack spells (Shifta)

Rangers
  • Slow level-ups
  • Medium hit points (HP)
  • Medium magic points (TP)
  • Low strength (ATP)
  • High dexterity (EVP)
  • 4 heal spells (Resta)
  • 4 attack spells (Foie and Zonde)
  • 3 freeze spells (Barta)
  • 2 +defense spells (Deband)
  • 2 +attack spells (Shifta)
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Difficulty Levels

Phantasy Star Online Indocron includes the ability to play using one of three difficulty levels. All monster statistics in the game are set at a base number. However, using a difficulty multiplier, certain statistics are increased. The amount of hit points a monster has goes up, which means it will take longer to kill. But the amount of experience and meseta you gain from killing it also goes up. So the game is a little bit harder, but it is also more rewarding. The following are the three difficulty levels and their statistic multiplier, which applies to the monster's HP, experience drop, and gold drop.
  • Normal: 1
  • Hard: 1.2
  • Very Hard: 1.5
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Playing The Game: Pioneer 2

When you begin a new game, the first thing you see is the Pioneer 2 screen. Pioneer 2 serves four primary functions: healing, buying items, buying telepipes, and displaying game information.

To heal yourself, click the "Medical Center" link at the top of the screen. The Medical Centers always serve the same function: to restore your current hit points, technique points and movement points to their maximum amounts. Down on the surface of Ragol, you are free to use healing spells called Resta to restore your hit points, but when you run low on technique points, the only way to restore them is at a Medical Center.

Buying weapons and armor is accomplished through the appropriately-named Arms and Guard Shop. Not every item is available in every Pipe, so in order to get the most powerful items, you'll need to explore some of the different pipes like Mines. Once you've clicked the link, you are presented with a list of items available in this Pioneer 2 store. To the left of each item is an icon that represents its type: weapon, armor or shield. The amount of attack/defense power, as well as the item's price, are displayed to the right of the item name. You'll notice that some items have a red asterisk (*) next to their names. These are items that come with special attributes that modify other parts of your character profile. See the Items & Drops table at the bottom of this page for more information about special items.

Telepipes are the third function in Pioneer 2. There are many towns scattered throughout the surface of Ragol. Warps can be purchased to each town called Telepipes. Buying a telepipe for a town places the area in your Pipes box in the left status panel. Once you've purchased a telepipe for a specific area, you can click its name and you will jump to that area. Travelling this way costs travel points, though, and you'll only be able to visit towns if you have enough travel points.

The final function in towns is displaying game information and statistics. This includes the latest news post made by the game administrator, a list of players who have been online recently, the Heroes Guild, Meseta Guild and the Chat Consle.

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Playing The Game: Exploring & Fighting

Once you're done in Pioneer 2, you are free to start exploring the surface of Ragol. Use the direction buttons on the left status panel to move around. The game world is basically a big square, divided into four quadrants. Each quadrant is 250 spaces square. The first town is usually located at (0N,0E). Click the North button from the Pioneer 2 - Forest 1 Pipe, and now you'll be at (1N,0E). Likewise, if you now click the West button, you'll be at (1N,1W). Ragols Monster levels increase with every 5 spaces you move outward from (0N,0E).

While you're exploring, you will occasionally run into monsters. As in pretty much any other RPG game, you and the monster take turns hitting each other in an attempt to reduce each other's hit points to zero. Once you run into a monster, the Exploring screen changes to the Fighting screen.

When a fight begins, you'll see the monster's name and hit points, and the game will ask you for your first command. You then get to pick whether you want to fight, use a technique, or run away. Note, though, that sometimes the monster has the chance to hit you first.

The Fight button is pretty straightforward: you attack the monster, and the amount of damage dealt is based on your attack power and the monster's armor. On top of that, there are two other things that can happen: an Excellent Hit, which doubles your total attack damage; and a monster dodge, which results in you doing no damage to the monster.

The Techniques button allows you to pick an available technique and cast it. See the Techniques list at the bottom of this page for more information about techniques.

Finally, there is the Run button, which lets you run away from a fight if the monster is too powerful. Be warned, though: it is possible for the monster to block you from running and attack you. So if your hit points are low, you may fare better by staying around monsters that you know can't do much damage to you.

Once you've had your turn, the monster also gets his turn. It is also possible for you to dodge the monster's attack and take no damage.

The end result of a fight is either you or the monster being knocked down to zero hit points. If you win, the monster dies and will give you a certain amount of experience and meseta. There is also a chance that the monster will drop an item, which you can put into one of the three inventory slots to give you extra points in your character profile. If you lose and die, half of your gold is taken away - however, you are given back a few hit points to help you make it back to town (for example, if you don't have enough gold to pay for an Inn, and need to kill a couple low-level monsters to get the money).

When the fight is over, you can continue exploring until you find another monster to beat into submission.

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Playing The Game: Status Panels

There are two status panels on the game screen: left and right.

The left panel inclues your current location and play status (Location, Exploring, Fighting), direction buttons for movement, and the Pipes list for jumping between areas. At the bottom of the left panel is also a list of game functions.

The right panel displays some character statistics, your inventory, and quick techniques.

The Character section shows the most important character statistics. It also displays the status bars for your current hit points, technique points and travel points. These status bars are colored either green, yellow or red depending on your current amount of each stat. There is also a link to pop up your list of extended statistics, which shows more detailed character information.

The Techniques section lists any Resta techniques you've learned. You may use these links any time you are in town or exploring to cast the heal technique. These may not be used during fights, however - you have to use the Techniques box on the fight screen for that. [ Top ]


Spoilers: Items & Drops

Click here for the Items & Drops spoiler page.

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Spoilers: Monsters

Click here for the Monsters spoiler page.

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Spoilers: Spells

Click here for the Techniques spoiler page.

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Spoilers: Levels

Click here for the Levels spoiler page.

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Credits

Game Engine - Jamin Seven
PHP modification - WarUnix
Graphics - Warunix, Syth3n
Monster Avatars - pso-world.com
Music - Hideaki Kobayashi, Fumie Kumatani


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